8 GB or higher and 64bit strongly recommended for fluid simulations.Mac OS X: Requires 64-bit Intel-based Mac with OSX 10.7, OSX 10.8, or OSX 10.9. Windows: Requires Windows 7 SP1, Windows 8, or Windows 8.1 (32 or 64 bit) Houdini 13 System Requirements: Operating System Lighters can test out render passes before sending plates to artists working with other compositing apps. ![]() Houdini includes a node-based compositor which is perfect for creating slap comps. Mantra is particularly good at rendering volumes such as smoke. With Houdini, you can rely on a robust built-in rendering solution called Mantra or create custom support for a wide variety of third party renderers. Environment and GI lights work well with Mantra's physically-based rendering. Houdini's lighting workflow provides a flexible and powerful environment for managing lights, building shaders and defining the look of a shot. Characters can then be wrapped up into a single Digital Asset node and delivered to the animation team. Houdini's node-based approach fits perfectly with the working methodology of a typical character rigging TD. Set keyframes on any parameter or use Houdini's Advanced Motion-editing tools for even more control. Houdini has an animator-friendly workflow which includes a channel editor, dope sheet and interactive timeline. This workflow utilizes sparse volume sculpting tools created as part of the OpenVDB open source initiative. The Cloud FX tools offer an artist-friendly way of building, sculpting and rendering cloud formations. Procedural techniques can be used to maintain a robust construction history and to create complex models such as environments. Houdini includes a wide variety of polygon, NURBS and subdivision surface modeling tools.
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