Genevieve takes Becket to undergo a surgical procedure which supposedly will attune his psychic profile to Alma Wade's, as she believes he can be used to distract Alma while the company searches for the Point Man. Becket is knocked unconscious by the explosion of the Origin Facility, and is kidnapped by Genevieve's guards. 2, Becket is in the process of traveling to Genevieve Aristide's condo when he begins to see hallucinations of Alma Wade. Due to ATC's efforts to erase his memories of the experiments, Becket is unaware of having any previous contact with the company, or even of his supernatural abilities.Īccording to the official website, Becket joined Dark Signal two weeks prior to the events of F.E.A.R. The multiple surgeries performed on Becket likely include procedures similar to those which gave the Point Man his superhuman reflexes, especially considering that Becket benefits from Armacham Technology Corporation reflex injectors, as does the Point Man.Īs a child, he was tested for signs of psychic powers, which the tests confirmed. 2, Becket's "extreme reflexes" are only activated after he undergoes a surgical process at the hands of Genevieve Aristide's scientists. It appears that Becket has always possessed intense focus and reflexes, as the developers have stated, he is "the best of the best." However, it is undetermined if his natural abilities were always like those of the F.E.A.R. However, he excelled in the military, making him an experienced and dangerous combatant. franchise has been on hiatus since its release.According to Doctor York's reports, Becket struggled in school. ![]() The game's sales were disappointing, and the F.E.A.R. Many critics felt that although it was a solid, if by-the-numbers, first-person shooter, it failed as a F.E.A.R. Critics generally lauded the multiplayer, co-op, the differentiation between the play styles of Point Man and Fettel, and the combat mechanics, but they were unimpressed with the plot, the absence of any real horror, and the short length of the campaign. 3 received mixed reviews, and was felt to be significantly inferior to the original F.E.A.R. After three postponements, the game was eventually released, but few at Day 1 were happy with it, feeling that although it was a satisfactory first-person shooter, it was not a F.E.A.R. Forced to crunch, many of Day 1's staff left the project before it was completed. Enamoured of the success of the Call of Duty games, Warner also mandated more focus on action and less on horror, the exact opposite of what Day 1 had originally planned for the game. Subsequently, a difficult development cycle saw Day 1 and Warner clashing over multiple gameplay and tonal elements, with Warner forcing Day 1 to build the game as a co-op. ![]() However, when Warner acquired the rights to the entire franchise, the game was reconstituted as F.E.A.R. 2, the game was initially to be published by Vivendi Games as direct competition to Monolith Productions' Project Origin. Meanwhile, a new threat emerges, one of which even Alma herself is terrified.īeginning life as F.E.A.R. Fettel, however, has an entirely different motive. ![]() Point Man plans to save the still-missing Jin Sun-Kwon and prevent Alma giving birth. When a resurrected Paxton Fettel rescues Point Man from captivity by Armacham Technology Corporation (ATC) in a Brazilian prison, the two distrustful brothers head back to Fairport. 2: Project Origin, with Alma Wade's pregnancy nearing its end. ![]() The game takes place nine months after the conclusion of F.E.A.R. First-person shooter, psychological horror
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