While researching online for solutions, we encountered with an article created by Blizzard* 4 days ago: The latency problems occurred after the latest patch, causing several users to complain about it, users that own non-Intel ® equipments have been affected too. Indeed, the issue has been present in every single machine that was running the latest World of Warcraft patch. We downloaded WoW* and ran it into different machines such as the Intel® NUC Kit NUC8i7HVK, Intel® NUC Kit NUC7CJYH and 2 OEM laptops (Acer*, Asus*) I tried to go windowed mode with 1920 (small window now obviously on a 4k display), and that seems to improve the FPS a little bit, but nothing compared to true fullscreen 1920 mode.ĭuring these past days we were working on the issue that has been reported by you. I even have 40FPS in WoW character selection screen now. the laptop is a Dell btw with 8750H CPU, and WoW is just now unplayable with it on Intel GPU. I monitor my CPU temps and usage and it is all fine, no throttling or whatever. You dont need my PCs stats from the support tool, it happens with every laptop with Intel GPUs. WoW is THE prestige game for Intel GPUs, because it is so "old" but still played by millions and it literally the best laptop game with good performance you can play on Intel GPUs. The FPS drop is 50-60%, and moving is impossible, the game freezes all the time and seems even have some texture or loading caching with Intel GPUs now. It cant be that WoW is DEAD now on at least laptops. I want you to get to your Intel devs and look at this, or phone at Blizzard/MS and make this work. WoW is just borken for everyone right now with Intel GPUs and a laptop, I can post like 10 Blizzard Forum Threads with that, even a Nvidia one: I could link at least 10 threads in the WoW technical forums, of different people, all laptop users and having an Intel GPU or use Optimus, which cant get decent performance anymore now in WoW. It seems the difference between real fullscreen 1080, and borderless windowed with render resolution set to 50% isnt identical in performance, at least for Intel GPUs and Optimus pass through. And now I just can get about 25-35 with Intel GPU, and even switching to the Optimus card I cant reach stable 60FPS anymore. ![]() I had stable 60FPS with Intel UHD630 on my laptop before the patch, also with the Intel GTX1050Ti of course. Blizzard has removed real fullscreen mode (DX11) and just allow borderless windowed mode now, and this gave a huge performance loss on it seems Intel GPUs but also Optimus solutions (Nvidia card next to Intel in laptops). FPS are since the past which removed fullscreen DX11 support horrible and WoW forums are full of this issue. I never use AA (because I wont need it with 4k displa< and downsample to 1080), I have set all settings to LOW in Wow, render resolution is of course set to 50% (1080). Very low FPS due do Fullscreen windowed mode - World of Warcraft Forums This change seems to have also impact on Optimus based solutions. It shows both GPUs are being used for whatever reason, Intel GPU usage next to the Nvidia one is also 60%. The laptop has Optimus too with Nvidia GTX1050Ti, and switching to the Nvidia card also shows now a massive performance drop in WoW. This is a huge issue and makes playing WoW literally now broken on Intel iGPUs. So whats the culprit here? Bug in Intel drivers? In Windows 10? I dont think the problem lies in WoW. DX12 doesnt support fullscreen render mode anymore it seems, though UHD630 is stated as DX12 compatible. ![]() It seems UHD630 isnt able to use windowed (borderless) mode properly and performances way too bad as it could do. Before with DX11 fullscreen mode, I had flawless 60FPS on low settings and could easily play WoW on my laptop. After this change, I can't get more than 20-35FPS anymore in WoW on my laptop with UHD630. Only windowed mode and borderless windowed mode are still supported. Blizzard has removed fullscreen mode with the latest World of Warcraft patch (upcoming BFA addon) and goes for DX12.
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